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Insane over Insaniquarium

Sunday Feb 19, 2006

As a general rule, I try to avoid playing RPGs and PS2 games during the school year. As it is, I’m already having difficulty balancing my academic, extracurriculars, and social/love life. There’s just not enough time for a video game life, what with papers, exams, deadlines, and bumming around at school doing absolutely nothing.

However, I’m too much of a geek to completely forbid myself the pleasure of video games in the middle of the semester. Every now and then I allow myself to indulge in simple, downloadable games to get my mind off stress and, er, have a reason to procrastinate. Last year, I couldn’t stop playing Kingdom of Loathing. A few weeks ago I was really into the PC version of Risk–a board-game like game where the main objective is to conquer the world. I also managed to download a copy of the Oregon Trail, which used to be my favorite game when I was a kid. But I eventually got sick of the two games and got around to actually doing some studying.

Today, I am unbelievably addicted to Insaniquarium.

Like most addictive games, the concept behind Insaniquarium Deluxe is very simple. The objective is to raise guppies, collect as much money as you can from the coins the fishes drop, and keep the occassional alien from killing all your fishies. The main game mode is the Adventure mode, where you have to raise a certain amount of money to get through five different stages. After you complete every stage, you receive a marine pet that helps you raise your fish, collect money, or battle the aliens that invade the aquarium. Yes, there are aliens. O_o They can be very annoying when they kill off most of your fish but then I’m kind of glad that they’re around. A game’s no fun if there isn’t any real adversary to battle off.

There’s actually a little strategy involved because you have to choose the best combination of pets to include in your aquarium. There are around 20 pets, but you can only use up to three of them at a time. Each pet has a different ability. For instance, Prego the Fish gives birth to a guppy every now and then, saving you the trouble of buying a new one every time. Meryl the Mermaid makes the fishies drop coins faster. My favorite combination is Prego, Zorf the Seahorse–who automatically feeds the fish, and Stinky the Snail–who helps me catch any coins that I might have missed.

God, I sound like such a dork.

There are two other modes aside from the Adventure mode. The Time Trial mode is where you have to collect as much money after a given amount of time, and Challenge Mode is where you have to deal with price inflation and difficult aleins. I haven’t tried the latter yet, because I just downloaded the game last night and am still concentrating on collecting as much money as I can to improve my Virtual Tank.

The Virtual Tank is basically a virtual aquarium. The money you earned from the three pervious modes can be used to buy guppies, carnivorous fish, exotic fish, and acquarium accessories. It works just like an actual aquarium: you feed your fish and with time, they’ll grow in size. It’s really funky because you can use your Virtual Tank as your screensaver and it’s nice to just kind of stare at it and watch your fish swim around. The best part about it is that there are no aliens! I think there’s an option that allows aliens to enter the acquarium but why in the world would I want to do that?

Lucky for me, next week is going to be light–no homework, exams, or articles to write, for once! I suppose it’s best if I play Insaniquarium to death now so that when hell week comes around, nothing can distract me from being a productive student.

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Resident Evil 4

Sunday Nov 6, 2005

The funny thing about Resident Evil 4 is that it reminded me of all the other survival horror video games I’ve played (Silent Hill in particular) except the Resident Evil series. I suppose it’s because the setting of the game is in rural Europe instead of an urban area, and your character does not fight zombies per se but zombie-like villagers infected with a certain virus. In Resident Evil 4, you play Leon Kennedy on a mission to rescue the US President’s daughter, who has been kidnapped by a religious cult. The story of the game basically revolves around that: rescue the girl and get the hell out of that country together in one piece.

I found Resident Evil 4 one of the most challenging video games I’ve ever played. If you’re expecting a lot of mindless, zombie shooty action, go find another game because RE4 doesn’t have any of that. You actually have to take the effort to aim at the targets with a laser if you want to kill them, which I personally found annoying because I end up wasting crucial seconds from trying to aim properly. There’s also a lot of dodging action, which took me a while to get used to because they just come out of nowhere and I have really slow reaction time. As for the weapons, you no longer find them lying around in various areas. In Resident Evil 4 there is a merchant who sells you everything from weapons to first aid sprays–everything, that is, except for bullets.

As I played the game, I couldn’t decide if I loved or hated Resident Evil 4. Every time I entered a new area, I felt my heart sink because that meant there would be a crowd of villagers, zealots, and soldiers waiting to overwhelm and kill me. Yet at the same time, I couldn’t tear myself away from the game. I finished Resident Evil 4 just a few hours ago and I must say that the difficulty I had getting past some areas and killing off some bosses made defeating the game all the more worthwhile. But wait–it doesn’t end there. The best part about Resident Evil 4 is that defeating the game doesn’t mean that the fun is over; after fighting the final boss, a bunch of other extra games appear, whose plots add to the main story. 4/5

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